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» Self-similarity based texture editing
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AFRIGRAPH
2007
ACM
13 years 9 months ago
Efficient editing of aged object textures
Real objects present an enormous amount of detail, including aging effects. Artists need an intuitive control when they iteratively review and redesign their work to achieve a spe...
Olivier Clément, Jocelyn Benoit, Eric Paque...
CAIP
2009
Springer
202views Image Analysis» more  CAIP 2009»
13 years 3 months ago
Near-Regular Texture Synthesis
This paper describes a method for seamless enlargement or editing of difficult colour textures containing simultaneously both regular periodic and stochastic components. Such textu...
Michal Haindl, Martin Hatka
SI3D
2003
ACM
13 years 10 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
3DPVT
2002
IEEE
143views Visualization» more  3DPVT 2002»
13 years 10 months ago
Generation, Visualization, and Editing of 3D Video
3D video is the ultimate image medium recording dynamic visual events in the real world as is. Recorded object behaviors can be observed from any viewpoint, because 3D video recor...
Takashi Matsuyama, Takeshi Takai
ICASSP
2011
IEEE
12 years 9 months ago
Image editing based on Sparse Matrix-Vector multiplication
This paper presents a unified model for image editing in terms of Sparse Matrix-Vector (SpMV) multiplication. In our framework, we cast image editing as a linear energy minimizat...
Ying Wang, Hongping Yan, Chunhong Pan, Shiming Xia...