Abstract. The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks to the use of the currently cheap high performance graphics cards. As ...
We study the behavior of simple, 2-D, self-organizing primitives that interact and move in an unbounded environment to create aggregated shapes. Each primitive is represented by a ...
Abstract. We consider the problem of counting the number of indistinguishable targets using a simple binary sensing model. Our setting includes an unknown number of point targets i...
It is well known that the Delaunay Triangulation is a spanner graph of its vertices. In this paper we show that any bounded aspect ratio triangulation in two and three dimensions ...
This paper presents a new method for extracting cylinders from an unorganized set of 3D points. The originality of this approach is to separate the extraction problem into two dis...