The directional contact range of two convex polyhedra is the range of positions that one of the polyhedron may locate along a given straight line so that the two polyhedra are in c...
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
Collision detection between moving objects is an open question which raises major problems concerning its algorithmic complexity. In this paper we present a polygon collision dete...
This paper presents the Voronoi-clip, or V-clip, collision detection algorithm for polyhedral objects specified by a boundary representation. V-clip tracks the closest pair of fe...
A formulation for the contact forces between curved surfaces in resting (non-colliding) contact is presented. In contrast to previous formulations, constraints on the allowable ta...