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PERVASIVE
2007
Springer
13 years 11 months ago
A Time to Glance: Studying the Use of Mobile Ambient Information
Recent work by our group at Motorola Labs has focused on applying the principles of ambient interfaces to the domain of mobile communications. Our methods incorporate both formati...
Frank Bentley, Joe Tullio, Crysta J. Metcalf, Drew...
ICONFERENCE
2011
12 years 11 months ago
Beyond promotion and protection: creators, audiences and common ground in user-generated media
In this paper, we present findings from a qualitative study of producers in a specific creative domain—online digital photography. We used social psychology and linguistic conce...
Eric C. Cook, Stephanie D. Teasley
CHI
2010
ACM
13 years 11 months ago
Designing a technological playground: a field study of the emergence of play in household messaging
We present findings from a field study of Wayve, a situated messaging device for the home that incorporates handwriting and photography. Wayve was used by 24 households (some of w...
Siân E. Lindley, Richard H. R. Harper, Abiga...
CHI
2010
ACM
13 years 11 months ago
Spyn: augmenting the creative and communicative potential of craft
We present data collected from a field study of 12 needlecrafters introduced to Spyn—mobile phone software that associates digital records (audio/visual media, text, and geograp...
Daniela Karin Rosner, Kimiko Ryokai
CSCW
2004
ACM
13 years 8 months ago
Putting systems into place: a qualitative study of design requirements for location-aware community systems
We present a conceptual framework for location-aware community systems and results from two studies of how sociallydefined places influence people's information sharing and c...
Quentin Jones, Sukeshini A. Grandhi, Steve Whittak...