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AIED
2005
Springer
13 years 10 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
EDUTAINMENT
2008
Springer
13 years 6 months ago
Towards Generalised Accessibility of Computer Games
Computer games accessibility have initially been regarded as an area of minor importance as there were much more "serious" topics to focus on. Today, the society is slowl...
Dominique Archambault, Thomas Gaudy, Klaus Miesenb...
GECCO
2008
Springer
143views Optimization» more  GECCO 2008»
13 years 5 months ago
How social structure and institutional order co-evolve beyond instrumental rationality
This study proposes an agent-based model where adaptively learning agents with local vision who are situated in the Prisoner’s Dilemma game change their strategy and location as...
Jae-Woo Kim
CORR
2011
Springer
168views Education» more  CORR 2011»
12 years 8 months ago
Link Prediction by De-anonymization: How We Won the Kaggle Social Network Challenge
— This paper describes the winning entry to the IJCNN 2011 Social Network Challenge run by Kaggle.com. The goal of the contest was to promote research on realworld link predictio...
Arvind Narayanan, Elaine Shi, Benjamin I. P. Rubin...
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
13 years 9 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross