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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
13 years 11 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
CW
2006
IEEE
14 years 2 days ago
Multi-User Networked Interactive Augmented Reality Card Game
Many efforts to improve interaction in virtual and augmented reality applications do so by including tactile elements to create a link between virtual objects and actions. It is a...
Marissa Díaz, Moises Alencastre-Miranda, Lo...
VRST
1997
ACM
13 years 10 months ago
Modeling and rendering of outdoor scenes for distributed virtual environments
Abstract. We present an approach for modeling and realtime rendering of outdoor scenes, for use in virtual reality applications such as flight simulators and multi-user virtual env...
Dieter Schmalstieg, Michael Gervautz
COMPSAC
2007
IEEE
14 years 10 days ago
An Approach to Adaptive Distributed Execution Monitoring for Workflows in Service-based Systems
Systems based on Service-Oriented Architecture are called service-based systems (SBS), and comprise of computing services offered by various organizations. Users of SBS often requ...
Stephen S. Yau, Dazhi Huang, Luping Zhu
WWW
2004
ACM
14 years 6 months ago
A framework for the server-side management of conversations with web services
The emerging standards for the publication of Web Services are focused on the specification of the static interfaces of the operations to be invoked, or on the service composition...
Liliana Ardissono, Davide Cardinio, Giovanna Petro...