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MICRO
2005
IEEE
139views Hardware» more  MICRO 2005»
13 years 10 months ago
Shader Performance Analysis on a Modern GPU Architecture
This paper presents an analysis of the performance of the shader processing units in a modern Graphics Processor Unit (GPU) architecture using real graphic applications. The archi...
Victor Moya Del Barrio, Carlos González, Jo...
ISPASS
2006
IEEE
13 years 10 months ago
ATTILA: a cycle-level execution-driven simulator for modern GPU architectures
The present work presents a cycle-level execution-driven simulator for modern GPU architectures. We discuss the simulation model used for our GPU simulator, based in the concept o...
Victor Moya Del Barrio, Carlos González, Jo...
HIPEAC
2005
Springer
13 years 10 months ago
A Single (Unified) Shader GPU Microarchitecture for Embedded Systems
We present and evaluate the TILA-rin GPU microarchitecture for embedded systems using the ATTILA GPU simulation framework. We use a trace from an execution of the Unreal Tournament...
Victor Moya Del Barrio, Carlos González, Jo...
ASPLOS
2010
ACM
13 years 11 months ago
COMPASS: a programmable data prefetcher using idle GPU shaders
A traditional fixed-function graphics accelerator has evolved into a programmable general-purpose graphics processing unit over the last few years. These powerful computing cores...
Dong Hyuk Woo, Hsien-Hsin S. Lee
SIGCOMM
2010
ACM
13 years 4 months ago
PacketShader: a GPU-accelerated software router
We present PacketShader, a high-performance software router framework for general packet processing with Graphics Processing Unit (GPU) acceleration. PacketShader exploits the mas...
Sangjin Han, Keon Jang, KyoungSoo Park, Sue B. Moo...