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» Shadow Box: an interactive learning toy for children
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DIGITEL
2007
IEEE
13 years 11 months ago
Shadow Box: an interactive learning toy for children
The Shadow Box is a tangible computing project that exploits visual association and auditory clues to teach children the representational relationship between words and their mean...
Ja-Young Sung, Aaron Levisohn, Ji-won Song, Ben To...
CHI
1998
ACM
13 years 9 months ago
Digital Manipulatives: New Toys to Think With
In many educationalsettings,manipulative materials(such as CuisenaireRods andPatternBlocks) play an important role in children’s learning, enabling children to explore mathemati...
Mitchel Resnick, Fred Martin, Robert Berg, Richard...
PERCOM
2009
ACM
14 years 1 days ago
An Infrastructure for Interactive and Playful Learning in Augmented Toy Environments
In this paper we describe our approach to realize a pervasive (computing) learning environment for children based on augmented toys: traditional toys that are equipped with pervas...
Steve Hinske, Marc Langheinrich
ACMACE
2010
ACM
13 years 8 days ago
The "Alberto's Gravimente Toys": children's fiction on technological design
This paper presents the design process of a learning game puzzle based on environmental sustainability themes for children (primary school). To control the game, children use Albe...
Marta Ferraz, Teresa Romão, António ...
CHI
2000
ACM
13 years 9 months ago
curlybot: designing a new class of computational toys
We introduce an educational toy, called curlybot, as the basis for a new class of toys aimed at children in their early stages of development – ages four and up. curlybot is an ...
Phil Frei, Victor Su, Bakhtiar Mikhak, Hiroshi Ish...