This paper presents a technique for mapping relief textures onto arbitrary polygonal models in real time. In this approach, the mapping of the relief data is done in tangent space...
Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...
This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous represen...
We present a novel human action recognition system based on segmented skeletal features which are separated into several human body parts such as face, torso and limbs. Our propos...
This paper proposes a novel method for matching road vehicles between two non-overlapping cameras. The matching problem is formulated as a same-different classification problem: p...