Sciweavers

30 search results - page 5 / 6
» Shadows and intersections in vector spaces
Sort
View
SI3D
2005
ACM
13 years 11 months ago
Real-time relief mapping on arbitrary polygonal surfaces
This paper presents a technique for mapping relief textures onto arbitrary polygonal models in real time. In this approach, the mapping of the relief data is done in tangent space...
Fabio Policarpo, Manuel M. Oliveira, João L...
CGF
2008
101views more  CGF 2008»
13 years 6 months ago
A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping
Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...
Ying-Chieh Chen, Chun-Fa Chang
CGF
2008
109views more  CGF 2008»
13 years 6 months ago
A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces
This paper presents a method for the accurate rendering of path-based surface details such as grooves, scratches and similar features. The method is based on a continuous represen...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
ICPR
2010
IEEE
13 years 4 months ago
Human Action Recognition Using Segmented Skeletal Features
We present a novel human action recognition system based on segmented skeletal features which are separated into several human body parts such as face, torso and limbs. Our propos...
Sang Min Yoon, Arjan Kuijper
CVPR
2005
IEEE
14 years 8 months ago
Unsupervised Learning of Discriminative Edge Measures for Vehicle Matching between Non-Overlapping Cameras
This paper proposes a novel method for matching road vehicles between two non-overlapping cameras. The matching problem is formulated as a same-different classification problem: p...
Ying Shan, Harpreet S. Sawhney, Rakesh Kumar