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» Shadows for cel animation
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ACMACE
2006
ACM
13 years 11 months ago
A stylized cartoon hair renderer
This paper describes a new hair rendering technique for Anime characters. The overall goal is to improve current cel shaders by introducing a new hair model and hair shader. The h...
Jung Shin, Michael Haller, R. Mukundan
SIBGRAPI
2006
IEEE
13 years 11 months ago
A Computer-Assisted Colorization Algorithm based on Topological Difference
Region-based approaches to cel painting typically use shape similarity and topology relations between regions of consecutive animation frames. This paper presents a new colorizati...
Hedlena M. de A. Bezerra, Bruno Feijó, Luiz...
CA
1998
IEEE
13 years 9 months ago
Interactive Animation of Soft Shadows
Shadows are of great importance to computer graphics, especially for interactive animation due to the visual cues which they provide. Most research in the field of dynamic shadowi...
Adam D. Worrall, David Hedley, Derek J. Paddon
MM
2006
ACM
96views Multimedia» more  MM 2006»
13 years 11 months ago
Takashi's seasons
Takashi’s Seasons is a sequential live shadow puppet/video performance in which a number of interpretations of the four seasons are performed by an artist. Controlled with fishi...
Takashi Kawashima, Togo Kida, Yoshimasa Niwa
TOG
2002
123views more  TOG 2002»
13 years 5 months ago
A user interface for interactive cinematic shadow design
Placing shadows is difficult task since shadows depend on the relative positions of lights and objects in an unintuitive manner. To simplify the task of the modeler, we present a ...
Fabio Pellacini, Parag Tole, Donald P. Greenberg