This paper describes a new hair rendering technique for Anime characters. The overall goal is to improve current cel shaders by introducing a new hair model and hair shader. The h...
Region-based approaches to cel painting typically use shape similarity and topology relations between regions of consecutive animation frames. This paper presents a new colorizati...
Shadows are of great importance to computer graphics, especially for interactive animation due to the visual cues which they provide. Most research in the field of dynamic shadowi...
Takashi’s Seasons is a sequential live shadow puppet/video performance in which a number of interpretations of the four seasons are performed by an artist. Controlled with fishi...
Placing shadows is difficult task since shadows depend on the relative positions of lights and objects in an unintuitive manner. To simplify the task of the modeler, we present a ...