Shape from texture has received much attention in the past few decades. We propose a computationally efficient method to extract the 3D shape of developable surfaces from the spect...
Since the pioneering work of Gibson in 1950, ShapeFrom-Texture has been considered by researchers as a hard problem, mainly due to restrictive assumptions which often limit its ap...
Increasingly, models of the world are directly built from images. The paper discusses a number of recent developments that try to push the enveloppe of what image-based modeling c...
Luc J. Van Gool, D. Vandemeulen, Gregor A. Kalbere...
Computing smooth and optimal one-to-one maps between surfaces of same topology is a fundamental problem in graphics and such a method provides us a ubiquitous tool for geometric mo...
We describe tools for automatic identification and classification of diatoms that compare photographs with other photographs and drawings, via a model. Identification of diatoms, i...
Yulia Hicks, A. David Marshall, Paul L. Rosin, Ral...