This paper describes a teleconferencing application that uses real objects to interact with virtual on-screen content. A variety of tangible interaction techniques can be used to l...
A common problem with teleconferences is awkward turn-taking – particularly ‘collisions,’ whereby multiple parties inadvertently speak over each other due to communication d...
Kazumasa Murai, Don Kimber, Jonathan Foote, Qiong ...
In this paper we present a Mixed Reality (MR) teleconferencing application based on Second Life (SL) and the OpenSim virtual world. Augmented Reality (AR) techniques are used for ...
Face-to-face interactions, via teleconferencing link, are investigated for multidisciplinary medical team (MDT) meetings. Comparison is made between colocated MDT meetings and tho...