One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
We present a probabilistic method for audio-visual (AV) speaker tracking, using an uncalibrated wide-angle camera and a microphone array. The algorithm fuses 2-D object shape and ...
Daniel Gatica-Perez, Guillaume Lathoud, Iain McCow...
The Web is rapidly moving towards a platform for mass collaboration in content production and consumption. Fresh content on a variety of topics, people, and places is being create...
Yih-Farn Robin Chen, Giuseppe Di Fabbrizio, David ...