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CSDA
2006
94views more  CSDA 2006»
13 years 5 months ago
Signal extraction for simulated games with a large number of players
A signal extraction problem in simulated games is studied. A modelling technique is proposed for deriving beliefs for players in simulated games. Since standard Bayesian games pro...
Aki Lehtinen
MM
2010
ACM
167views Multimedia» more  MM 2010»
13 years 5 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda
DIGRA
2005
Springer
13 years 10 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
ICA
2007
Springer
13 years 11 months ago
Linear Prediction Based Blind Source Extraction Algorithms in Practical Applications
Blind source extraction (BSE) is of advantages over blind source separation (BSS) when obtaining some underlying source signals from high dimensional observed signals. Among a vari...
Zhi-Lin Zhang, Liqing Zhang
IJAMC
2010
149views more  IJAMC 2010»
13 years 3 months ago
Deadline-Driven Auctions for NPC host allocation in P2P MMOGs
: This paper presents the design, implementation and evaluation of Deadline-Driven Auctions (DDA), a novel task mapping infrastructure for heterogeneous distributed environments. D...
Lu Fan, Philip W. Trinder, Hamish Taylor