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LICS
2007
IEEE
13 years 11 months ago
Game Relations and Metrics
We consider two-player games played over finite state spaces for an infinite number of rounds. At each state, the players simultaneously choose moves; the moves determine a succ...
Luca de Alfaro, Rupak Majumdar, Vishwanath Raman, ...
CIVR
2007
Springer
210views Image Analysis» more  CIVR 2007»
13 years 11 months ago
Semantic video analysis for psychological research on violence in computer games
In this paper, we present an automatic semantic video analysis system to support interdisciplinary research efforts in the field of psychology and media science. The psychological...
Markus Mühling, Ralph Ewerth, Thilo Stadelman...
ICC
2007
IEEE
161views Communications» more  ICC 2007»
13 years 11 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...
ICCCN
2007
IEEE
13 years 11 months ago
Grid Computing on Massively Multi-User Online Platform
—Large-scale online applications such as Massively Multiplayer Online Games (MMOGs) require large amount of computing resources that support many players interacting simultaneous...
Y. C. Allen Yu, Ka Lun Eddie Law
ICC
2009
IEEE
197views Communications» more  ICC 2009»
14 years 2 days ago
A Game-Based Self-Organizing Uplink Tree for VoIP Services in IEEE 802.16j Networks
— In this paper, we propose a game theoretical approach to tackle the problem of the distributed formation of the uplink tree structure among the relay stations (RSs) and their s...
Walid Saad, Zhu Han, Mérouane Debbah, Are H...