This paper suggests that the digital games industry products are not limited to games-related hardware and software or the related spin-off industry products. Further, consumers ā...
While previous Visualization panels have focused on different methods for scientiļ¬c visualization, this panel focuses on the process of transforming data into insight. The overa...
Kelly P. Gaither, David S. Ebert, Daniel Weiskopf,...
We introduce a technique to rapidly generate summed-area tables using graphics hardware. Summed area tables, originally introduced by Crow, provide a way to filter arbitrarily lar...
Deep submicron technology calls for new design techniques, in which wire and gate delays are accounted to have equal or nearly equal effect on circuit behaviour. Asynchronous spee...
Hiroshi Saito, Alex Kondratyev, Jordi Cortadella, ...
In this paper, we present an algorithm that performs simplification of large geographical maps through a novel use of graphics hardware. Given a map as a collection of non-interse...
Nabil H. Mustafa, Shankar Krishnan, Gokul Varadhan...