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AI
2000
Springer
13 years 5 months ago
Model-based reasoning about learner behaviour
Automated handling of tutoring and training functions in educational systems requires the availability of articulate domain models. In this article we further develop the applicat...
Kees de Koning, Bert Bredeweg, Joost Breuker, Bob ...
AIED
2005
Springer
13 years 10 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
IEEEIA
2009
13 years 2 months ago
How Emotional Mechanism Helps Episodic Learning in a Cognitive Agent
In this paper we propose the CTS (Concious Tutoring System) technology, a biologically plausible cognitive agent based on human brain functions.This agent is capable of learning a...
Usef Faghihi, Philippe Fournier-Viger, Roger Nkamb...
AIED
2009
Springer
13 years 3 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
IJVR
2008
118views more  IJVR 2008»
13 years 5 months ago
HERA: Learner Tracking in a Virtual Environment
The main goals of using simulations and Virtual Environments for Training/Learning (VET/L) are to avoid risks and unwanted consequences, to reduce training costs, and to promote tr...
Kahina Amokrane, Domitile Lourdeaux, Jean-Marie Bu...