Emotions play a critical role in creating engaging and believable characters to populate virtual worlds. Our goal is to create general computational models to support characters t...
This paper presents a model for adaptive agents. The model describes the behavior of an agent as a graph of roles, in short a behavior graph. Links between roles provide conditions...
Danny Weyns, Kurt Schelfthout, Tom Holvoet, Olivie...
We present the MOdel of Organisational Change using Agents (MOCHA) as a means to formally specify, check and simulate organisations and their changes using agents. We define the s...
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
In this paper, we present, through simulations of the coffee market of the state of Veracruz, how emergence of specialized roles in participatory simulations could be used to desi...