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WSC
2008
13 years 8 months ago
Multiple worlds in simulation games for spatial decision making: Concept and architecture
In this paper we present the use of "what-if"-analysis in simulation games for spatial decision making by introducing the concept of multiple worlds. We expect that &quo...
Michele Fumarola, Alexander Verbraeck
APCSAC
2006
IEEE
13 years 12 months ago
A High Performance Simulator System for a Multiprocessor System Based on a Multi-way Cluster
In the ubiquitous era, it is necessary to research the architectures of multiprocessor system with high performance and low power consumption. A simulator developed in high level l...
Arata Shinozaki, Masatoshi Shima, Minyi Guo, Mitsu...
SI3D
1995
ACM
13 years 9 months ago
The Sort-First Rendering Architecture for High-Performance Graphics
Interactive graphics applications have long been challenging graphics system designers by demanding machines that can provide ever increasing polygon rendering performance. Anothe...
Carl Mueller
GLOBECOM
2007
IEEE
14 years 3 days ago
On High Spatial Reuse Link Scheduling in STDMA Wireless Ad Hoc Networks
— Graph-based algorithms for point-to-point link scheduling in Spatial reuse Time Division Multiple Access (STDMA) wireless ad hoc networks often result in a significant number ...
Ashutosh Deepak Gore, Abhay Karandikar, Srikanth J...
IPPS
2010
IEEE
13 years 3 months ago
Scalable multi-pipeline architecture for high performance multi-pattern string matching
Multi-pattern string matching remains a major performance bottleneck in network intrusion detection and anti-virus systems for high-speed deep packet inspection (DPI). Although Aho...
Weirong Jiang, Yi-Hua Edward Yang, Viktor K. Prasa...