Turn-taking behavior is simulated in a coupled-agents system. Each agent is modeled as a mobile robot with two wheels. A recurrent neural network is used to produce the motor outpu...
Embodied conversational agents are required to be able to express themselves convincingly and autonomously. Based on an empirial study on spatial descriptions of landmarks in dire...
This paper describes a program called Pret that automates system identification, the process of finding a dynamical model of a black-box system. Pret performs both structural iden...
Affective and human-centered computing have attracted a lot of attention during the past years, mainly due to the abundance of devices and environments able to exploit multimodal i...
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...