Sciweavers

33 search results - page 1 / 7
» Simulation Techniques for Generating Behavior for Unitable A...
Sort
View
IEEECGIV
2007
IEEE
13 years 11 months ago
Simulation Techniques for Generating Behavior for Unitable Artificial Life
Shunsuke Ohono, Shinichiro Yagi, Yoichiro Kawaguch...
TVCG
2010
151views more  TVCG 2010»
12 years 11 months ago
Interactive Visual Analysis of Multiple Simulation Runs Using the Simulation Model View: Understanding and Tuning of an Electron
Multiple simulation runs using the same simulation model with different values of control parameters usually generate large data sets that capture the variational aspects of the be...
Kresimir Matkovic, Denis Gracanin, Mario Jelovic, ...
ECAL
2005
Springer
13 years 10 months ago
A Co-evolutionary Epidemiological Model for Artificial Life and Death
Abstract. This paper presents a model of the co-evolution of transmissible disease and a population of non-randomly mixed susceptible agents. The presence of the disease elements i...
Alan Dorin
DEFORM
2000
13 years 6 months ago
Constructing Virtual Human Life Simulations
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal i...
Marcelo Kallmann, Etienne de Sevin, Daniel Thalman...
WSC
2004
13 years 6 months ago
Parallel Simulation of Group Behaviors
Group behaviors, e.g. birds flocking, are widely used in virtual reality, computer games, robotics and artificial life. While many methods to simulate group behaviors have been pr...
Bo Zhou, Suiping Zhou