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IVA
2009
Springer
14 years 6 days ago
Spontaneous Avatar Behavior for Human Territoriality
Abstract. The challenge of making a virtual world believable includes a requirement for AI entities which autonomously react to a dynamic environment. After the breakthroughs in be...
Claudio Pedica, Hannes Högni Vilhjálms...
FLAIRS
2006
13 years 7 months ago
MediaFlies - An Interactive Flocking Based Tool for the Remixing of Media
The project MediaFlies implements an interactive multiagent system that incorporates flocking and synchronization in order to generate a constantly changing visual output. It reli...
Daniel Bisig, Tatsuo Unemi
IPPS
2007
IEEE
13 years 12 months ago
Analysis of a Computational Biology Simulation Technique on Emerging Processing Architectures
1 Multi-paradigm, multi-threaded and multi-core computing devices available today provide several orders of magnitude performance improvement over mainstream microprocessors. These...
Jeremy S. Meredith, Sadaf R. Alam, Jeffrey S. Vett...
GECCO
2006
Springer
175views Optimization» more  GECCO 2006»
13 years 9 months ago
A computational theory of adaptive behavior based on an evolutionary reinforcement mechanism
Two mathematical and two computational theories from the field of human and animal learning are combined to produce a more general theory of adaptive behavior. The cornerstone of ...
J. J. McDowell, Paul L. Soto, Jesse Dallery, Saule...
CORR
2004
Springer
137views Education» more  CORR 2004»
13 years 5 months ago
Implementation of Logical Functions in the Game of Life
: The Game of Life cellular automaton is a classical example of a massively parallel collision-based computing device. The automaton exhibits mobile patterns, gliders, and generato...
Jean-Philippe Rennard