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ICCV
2009
IEEE
13 years 3 months ago
Efficient human pose estimation via parsing a tree structure based human model
Human pose estimation is the task of determining the states (location, orientation and scale) of each body part. It is important for many vision understanding applications, e.g. v...
Xiaoqin Zhang, Changcheng Li, Xiaofeng Tong, Weimi...
TCIAIG
2010
13 years 11 hour ago
Current Frontiers in Computer Go
This paper presents the recent technical advances in Monte-Carlo Tree Search for the Game of Go, shows the many similarities and the rare differences between the current best progr...
Arpad Rimmel, Olivier Teytaud, Chang-Shing Lee, Sh...
ICML
2010
IEEE
13 years 6 months ago
Feature Selection as a One-Player Game
This paper formalizes Feature Selection as a Reinforcement Learning problem, leading to a provably optimal though intractable selection policy. As a second contribution, this pape...
Romaric Gaudel, Michèle Sebag
NCA
2006
IEEE
13 years 5 months ago
Open-loop regulation and tracking control based on a genealogical decision tree
The goal of this paper is to design a new control algorithm for open-loop control of complex systems. This control approach is based on a genealogical decision tree for both regula...
Kaddour Najim, Enso Ikonen, P. Del Moral
AAAI
2006
13 years 6 months ago
Properties of Forward Pruning in Game-Tree Search
Forward pruning, or selectively searching a subset of moves, is now commonly used in game-playing programs to reduce the number of nodes searched with manageable risk. Forward pru...
Yew Jin Lim, Wee Sun Lee