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» Skeletal graphs for efficient structure from motion
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CVPR
2008
IEEE
14 years 6 months ago
Skeletal graphs for efficient structure from motion
We address the problem of efficient structure from motion for large, unordered, highly redundant, and irregularly sampled photo collections, such as those found on Internet photo-...
Noah Snavely, Steven M. Seitz, Richard Szeliski
APVIS
2004
13 years 6 months ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka
APVIS
2004
13 years 6 months ago
Skeletal Animation for the Exploration of Graphs
The topic of skeletal animation and its associated techniques have previously been applied in the area of animating computer-generated characters for motion pictures and computer ...
Damian Merrick, Tim Dwyer
CGF
2008
148views more  CGF 2008»
13 years 5 months ago
Automatic Registration for Articulated Shapes
We present an unsupervised algorithm for aligning a pair of shapes in the presence of significant articulated motion and missing data, while assuming no knowledge of a template, u...
Will Chang, Matthias Zwicker
BMVC
1998
13 years 6 months ago
Reconstructing 3D Pose and Motion from a Single Camera View
This paper presents a model based approach to human body tracking in which the 2D silhouette of a moving human and the corresponding 3D skeletal structure are encapsulated within ...
Richard Bowden, T. A. Mitchell, Mansoor Sarhadi