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CGI
2004
IEEE
13 years 9 months ago
Motion Blending for Real-Time Animation while Accounting for the Environment
Using motion capture systems to animate humanlike figures still remains difficult when the movements are complex or need to be adapted to geometric constraints. We propose a new m...
Stéphane Ménardais, Franck Multon, R...
ICMAS
1998
13 years 6 months ago
Developing Formal Specifications to Coordinate Heterogeneous Autonomous Agents
We have been developing an approach for the distributed coordination of heterogeneous, autonomous agents. This approach takes as input (a) agent skeletons, giving compact descript...
Munindar P. Singh
TVCG
2008
324views more  TVCG 2008»
13 years 4 months ago
Curve-Skeleton Extraction Using Iterative Least Squares Optimization
A curve skeleton is a compact representation of 3D objects and has numerous applications. It can be used to describe an object's geometry and topology. In this paper, we intro...
Yu-Shuen Wang, Tong-Yee Lee
CGF
2005
130views more  CGF 2005»
13 years 5 months ago
A Data-Driven Approach for Real-Time Clothes Simulation
A data-driven approach for real-time processing of clothes, particularly suitable for simulating dresses worn by virtual characters, is proposed. It starts, prior to realtime simu...
Frederic Cordier, Nadia Magnenat-Thalmann
MSV
2007
13 years 6 months ago
Visualizing the Inner Structure of N-Body Data Using Skeletonization
N-body simulations solve the n-body problem numerically and determine the trajectories of the n point masses. The result of these calculations is a huge amount of data detailing th...
Edward Dale, Hans-Peter Bischof