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» Skeleton extraction by mesh contraction
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GRAPHICSINTERFACE
2007
13 years 6 months ago
Improved skeleton extraction and surface generation for sketch-based modeling
For the generation of freeform models, sketching interfaces have raised an increasing interest due to their intuitive approach. It is now possible to infer a 3D model directly fro...
Florian Levet, Xavier Granier
MICCAI
2006
Springer
14 years 5 months ago
Anisotropic Feature Extraction from Endoluminal Images for Detection of Intestinal Contractions
Wireless endoscopy is a very recent and at the same time unique technique allowing to visualize and study the occurrence of contractions and to analyze the intestine motility. Feat...
Fernando Azpiroz, Fernando Vilariño, Jordi ...
WSCG
2003
219views more  WSCG 2003»
13 years 6 months ago
Animating Scanned Human Models
We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, s...
João Fradinho Oliveira, Dongliang Zhang, Be...
GRAPP
2009
14 years 8 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
PG
2007
IEEE
13 years 11 months ago
Transplanting and Editing Animations on Skinned Meshes
Skinned Mesh Animation (SMA) well approximates a mesh animation with extracted bones and their transformations. However, unlike skeleton, bones in SMA are not organized in hierarc...
Yuntao Jia, Wei-Wen Feng, Yizhou Yu