Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
Many problems in computer graphics and computer vision require accurate global visibility information. Previous approaches have typically been complicated to implement and numeric...
We propose a new data structure for the compact encoding of a Level-Of-Detail (LOD) model of a threedimensional scalar field based on unstructured tetrahedral meshes. Such data s...
Emanuele Danovaro, Leila De Floriani, Paola Magill...
This paper proposes a framework for generating sizing function in meshing assemblies. Size control is crucial in obtaining a high-quality mesh with a reduced number of elements, w...
William Roshan Quadros, Ved Vyas, Michael L. Brewe...
We address the problem of representing and processing 3D objects, described through simplicial meshes, which consist of parts of mixed dimensions, and with a non-manifold topology...
Leila De Floriani, Paola Magillo, Enrico Puppo, Da...