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» Skeleton extraction by mesh contraction
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CGF
2008
156views more  CGF 2008»
13 years 5 months ago
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
SIGGRAPH
1997
ACM
13 years 8 months ago
The visibility skeleton: a powerful and efficient multi-purpose global visibility tool
Many problems in computer graphics and computer vision require accurate global visibility information. Previous approaches have typically been complicated to implement and numeric...
Frédo Durand, George Drettakis, Claude Puec...
SMI
2005
IEEE
111views Image Analysis» more  SMI 2005»
13 years 11 months ago
The Half-Edge Tree: A Compact Data Structure for Level-of-Detail Tetrahedral Meshes
We propose a new data structure for the compact encoding of a Level-Of-Detail (LOD) model of a threedimensional scalar field based on unstructured tetrahedral meshes. Such data s...
Emanuele Danovaro, Leila De Floriani, Paola Magill...
IMR
2005
Springer
13 years 10 months ago
A Computational Framework for Generating Sizing Function in Assembly Meshing
This paper proposes a framework for generating sizing function in meshing assemblies. Size control is crucial in obtaining a high-quality mesh with a reduced number of elements, w...
William Roshan Quadros, Ved Vyas, Michael L. Brewe...
CAD
2004
Springer
13 years 5 months ago
A multi-resolution topological representation for non-manifold meshes
We address the problem of representing and processing 3D objects, described through simplicial meshes, which consist of parts of mixed dimensions, and with a non-manifold topology...
Leila De Floriani, Paola Magillo, Enrico Puppo, Da...