Sciweavers

20 search results - page 4 / 4
» Skeleton extraction by mesh contraction
Sort
View
PAMI
2011
12 years 7 months ago
Construction of Iso-Contours, Bisectors, and Voronoi Diagrams on Triangulated Surfaces
—In the research of computer vision and machine perception, three-dimensional objects are usually represented by 2-manifold triangular meshes M. In this paper, we present practic...
Yong-Jin Liu, Zhanqing Chen, Kai Tang
CVPR
2012
IEEE
11 years 7 months ago
Geometric understanding of point clouds using Laplace-Beltrami operator
In this paper, we propose a general framework for approximating differential operator directly on point clouds and use it for geometric understanding on them. The discrete approxi...
Jian Liang, Rongjie Lai, Tsz Wai Wong, Hongkai Zha...
JCST
2010
122views more  JCST 2010»
13 years 3 months ago
Harmonic Field Based Volume Model Construction from Triangle Soup
Surface triangle meshes and volume data are two commonly used representations of digital geometry. Converting from triangle meshes to volume data is challenging, since triangle mes...
Chao-Hui Shen, Guo-Xin Zhang, Yu-Kun Lai, Shi-Min ...
TEDU
2011
243views Education» more  TEDU 2011»
12 years 11 months ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf
CGF
2008
93views more  CGF 2008»
13 years 5 months ago
Local Volume Preservation for Skinned Characters
Generating plausible deformations of a character skin within the standard production pipeline is a challenge. This paper presents a volume preservation method dedicated to skinned...
Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani