In this paper, we present a novel approach to robust skeleton extraction. We use undirected graphs to model connectivity of the skeleton points. The graph topology remains unchang...
We present an algorithm that, starting from the surface skeleton of a 3D solid object, computes the curve skeleton. The algorithm is based on the detection of curves and junctions ...
We use a mathematical morphology approach to compute the surface and curve skeletons of a 3D object. We focus on the behaviour of the surface skeleton, in particular the reversibil...
The geometric skeleton is derived from a static object using an implicit `directions' method; an IK skeleton is derived from and used to manipulate the geometric skeleton. Th...