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» Skeletons in N dimensions using shape primitives
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IEEEMSP
2002
IEEE
13 years 10 months ago
An optimal shape encoding scheme using skeleton decomposition
—This paper presents an operational rate-distortion (ORD) optimal approach for skeleton-based boundary encoding. The boundary information is first decomposed into skeleton and di...
Haohong Wang, Guido M. Schuster, Aggelos K. Katsag...
CORR
2008
Springer
108views Education» more  CORR 2008»
13 years 5 months ago
Hierarchical Bag of Paths for Kernel Based Shape Classification
Graph kernels methods are based on an implicit embedding of graphs within a vector space of large dimension. This implicit embedding allows to apply to graphs methods which where u...
François-Xavier Dupé, Luc Brun
COMPGEOM
2003
ACM
13 years 10 months ago
Polygon decomposition based on the straight line skeleton
We propose a novel type of decomposition for polygonal shapes. It is thought that, for the task of object recognition, the human visual system uses a part-based representation. De...
Mirela Tanase, Remco C. Veltkamp
ICCV
1995
IEEE
13 years 9 months ago
FORMS: A Flexible Object Recognition and Modelling System
Abstract. We describe a flexible object recognition and modelling system (FORMS) which represents and recognizes animate objects from their silhouettes. This consists of a model fo...
Song Chun Zhu, Alan L. Yuille
COSIT
2003
Springer
106views GIS» more  COSIT 2003»
13 years 10 months ago
Tripartite Line Tracks Qualitative Curvature Information
Abstract. We present a qualitative shape description which has previously been proven to be useful for object categorisation. The description is based on a set of shape primitives ...
Björn Gottfried