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» Sketch Based 3D Character Deformation
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TEDU
2011
243views Education» more  TEDU 2011»
12 years 10 months ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf
CGF
2004
116views more  CGF 2004»
13 years 3 months ago
A System for View-Dependent Animation
In this paper, we present a novel system for facilitating the creation of stylized view-dependent 3D animation. Our system harnesses the skill and intuition of a traditionally tra...
Parag Chaudhuri, Prem Kalra, Subhashis Banerjee
ISVC
2007
Springer
13 years 9 months ago
SketchSurfaces: Sketch-Line Initialized Deformable Surfaces for Efficient and Controllable Interactive 3D Medical Image Segmenta
We present an intuitive, fast and accurate interactive segmentation method for visualizing and analyzing 3D medical images. Our method combines a general deformable subdivision-sur...
Meisam Aliroteh, Tim McInerney
SI3D
2005
ACM
13 years 9 months ago
Sketching mesh deformations
Techniques for interactive deformation of unstructured polygon meshes are of fundamental importance to a host of applications. Most traditional approaches to this problem have emp...
Youngihn Kho, Michael Garland
SIGGRAPH
1999
ACM
13 years 8 months ago
View-dependent Geometry
When constructing 3D geometry for use in cel animation, the reference drawings of the object or character often contain various view-specific distortions, which cannot be captured...
Paul Rademacher