Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
Pointer bugs associated with dynamically-allocated objects resulting in out-of-bounds memory access are an important class of software bugs. Because such bugs cannot be detected e...
Jin-Yi Wang, Yen-Shiang Shue, T. N. Vijaykumar, Sa...