Sciweavers

24 search results - page 1 / 5
» Smoothing Techniques for Computing Nash Equilibria of Sequen...
Sort
View
MOR
2010
106views more  MOR 2010»
13 years 3 months ago
Smoothing Techniques for Computing Nash Equilibria of Sequential Games
We develop first-order smoothing techniques for saddle-point problems that arise in the Nash equilibria computation of sequential games. The crux of our work is a construction of ...
Samid Hoda, Andrew Gilpin, Javier Peña, Tuo...
WINE
2007
Springer
166views Economy» more  WINE 2007»
13 years 11 months ago
Gradient-Based Algorithms for Finding Nash Equilibria in Extensive Form Games
We present a computational approach to the saddle-point formulation for the Nash equilibria of two-person, zero-sum sequential games of imperfect information. The algorithm is a ...
Andrew Gilpin, Samid Hoda, Javier Peña, Tuo...
SIGECOM
2006
ACM
135views ECommerce» more  SIGECOM 2006»
13 years 10 months ago
Finding equilibria in large sequential games of imperfect information
Finding an equilibrium of an extensive form game of imperfect information is a fundamental problem in computational game theory, but current techniques do not scale to large games...
Andrew Gilpin, Tuomas Sandholm
FOCS
2006
IEEE
13 years 11 months ago
Computing Nash Equilibria: Approximation and Smoothed Complexity
We advance significantly beyond the recent progress on the algorithmic complexity of Nash equilibria by solving two major open problems in the approximation of Nash equilibria an...
Xi Chen, Xiaotie Deng, Shang-Hua Teng
SOFSEM
2009
Springer
14 years 1 months ago
-Hardness of Pure Nash Equilibrium in Scheduling and Connection Games
We prove NP-hardness of pure Nash equilibrium for some problems of scheduling games and connection games. The technique is standard: first, we construct a gadget without the desir...
Nguyen Kim Thang