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» Social Interactive Human Video Synthesis
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HRI
2006
ACM
13 years 10 months ago
Using context and sensory data to learn first and second person pronouns
We present a method of grounded word learning that is powerful enough to learn the meanings of first and second person pronouns. The model uses the understood words in an utteran...
Kevin Gold, Brian Scassellati
ACMACE
2009
ACM
13 years 11 months ago
The impact of virtual teamwork on real-world collaboration
With the rapid advance of online gaming and virtual reality technology, virtual teamwork has become increasingly popular. People spend more and more time working with others in 3D...
Lin Qiu, Wendy Weini Tay, Junwei Wu
JMM2
2007
218views more  JMM2 2007»
13 years 4 months ago
A Novel Method for 3D Face Detection and Normalization
—When automatically analyzing images of human faces, either for recognition in biometry applications or facial expression analysis in human machine interaction, one has to cope w...
Robert Niese, Ayoub Al-Hamadi, Bernd Michaelis
CHI
2009
ACM
14 years 5 months ago
Sharing digital photographs in the home by tagging memorabilia
Abstract Within the home, digital photos lack the physical affordances that make collocated photo-sharing easy and opportunistic. Family members have difficulty accessing the perso...
Saul Greenberg, Michael Nunes
ACMACE
2009
ACM
13 years 9 months ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace