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» Social Media as Windows on the Social Life of the Mind
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DPPI
2003
ACM
13 years 10 months ago
Only when miss universe snatches me: teasing in MMS messaging
When new technology is adopted to everyday life, existing patterns of behavior relevant to the application are transferred to this new media. In this process, some things will als...
Esko Kurvinen
HICSS
2008
IEEE
96views Biometrics» more  HICSS 2008»
13 years 11 months ago
Towards a Framework for Evaluating Immersive Business Models: Evaluating Service Innovations in Second Life
Virtual worlds may be enabling technologies for the next generation of business models, practices and innovations in service. We situate our research within the field of service s...
Henry M. Kim, Kelly A. Lyons, Mary Ann Cunningham
CHI
2010
ACM
14 years 4 days ago
Homeless young people's experiences with information systems: life and work in a community technology center
This paper explores how homeless young people, aged 1325, make use of information systems in daily life. Observed in a community technology center, four different examples of uses...
Jill Palzkill Woelfer, David G. Hendry
AAI
2002
161views more  AAI 2002»
13 years 5 months ago
Scripting Affective Communication with Life-Like Characters in Web-Based Interaction Systems
In this paper, we discuss scripting tools that aim at facilitating the design of web-based interactions with animated characters capable of affective communication. Specifically, ...
Helmut Prendinger, Sylvain Descamps, Mitsuru Ishiz...
ASUNAM
2009
IEEE
13 years 3 months ago
Automatically Detecting Points of Interest and Social Networks from Tracking Positions of Avatars in a Virtual World
With hundreds of millions of users already today, virtual worlds will become an important factor in tomorrow's media landscape. In a virtual world, users are represented by s...
Frank Kappe, Bilal Zaka, Michael Steurer