The described dissertation focuses on social regulation of user behavior within virtual social spaces. A multi-year field study of two fantasy-based game MUDs (multi-user dungeons...
This article aims to focus on self-regulation mechanisms that are exercised by virtual communities in order to maintain their boundaries of autonomy while directing behavior of th...
Space is important for learning and socializing. Cyberworlds provide a new space for socialization and communication with a great degree of flexibility, allowing users to create a...
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
While networking technology facilitates the use of online services such as real-time instant messaging and anywhere-anytime multiplayer gaming, societal and ethical issues can inf...