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» Social regulation in virtual spaces
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CSCW
2008
ACM
13 years 6 months ago
A hybrid cultural ecology: world of warcraft in China
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
PUC
2002
165views more  PUC 2002»
13 years 4 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
CRIWG
2001
13 years 6 months ago
The Virtual Tea Room - Experiences with a New Type of Social Space
This paper focuses on technical, social and psychological aspects of the use of a video wall for communications between two geographically separated halves of a university departm...
Renee Gedge, David Abramson
CHI
2005
ACM
14 years 5 months ago
Chit chat club: bridging virtual and physical space for social interaction
In this work, we create an audio-video link via an interactive sculpture to facilitate casual, sociable communication between two remote spaces. This communication installation wa...
Karrie Karahalios, Kelly Dobson
ICECCS
2008
IEEE
168views Hardware» more  ICECCS 2008»
13 years 11 months ago
Ubiquitous Service Regulation Based on Dynamic Rules
Ubiquitous computing systems can be regarded as open systems where heterogeneous and previously unknown entities may spontaneously interact, due to intrinsic mobility of users and...
José Viterbo Filho, Markus Endler, Jean-Pie...