This paper promotes social role awareness as a desirable capability of animated agents, that are by now strong affective reasoners, but otherwise often lack the social competence ...
Abstract. Virtual characters in games operate in a social context involving other characters and human players. If such socially situated virtual characters are to be considered be...
Michal P. Sindlar, Mehdi Dastani, Frank Dignum, Jo...
Some types of animals exploit patterns created in the environment as external mental states, thus obtaining an extension of their mind. In the case of social animals the creation a...
Tibor Bosse, Catholijn M. Jonker, Martijn C. Schut...
In order to come across as life-like or animate, characters must change their attitudes (‘evolve’) as a consequence of their affective interaction histories with other agents....
This contribution presents a knowledge-based model of the agents’ mutual awareness (social knowledge) and justifies its role in various classes of applications of the concept of...