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HICSS
2002
IEEE
150views Biometrics» more  HICSS 2002»
13 years 9 months ago
AUI: A Programming Language for Developing Plastic Interactive Software
With the proliferation of consumer computing devices with varied display and input characteristics, it has become desirable to develop interactive systems that are usable across m...
Kevin A. Schneider, James R. Cordy
ISWC
1997
IEEE
13 years 9 months ago
A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment
We describe a prototype system that combines together the overlaid 3D graphics of augmented reality with the untethered freedom of mobile computing. The goal is to explore how the...
Steven Feiner, Blair MacIntyre, Tobias Höller...
PRESENCE
1998
79views more  PRESENCE 1998»
13 years 4 months ago
Navigation System for the Blind: Auditory Display Modes and Guidance
The research we are reporting here is part of our effort to develop a navigation system for the blind. Our long-term goal is to create a portable, self-contained system that will ...
Jack M. Loomis, Reginald G. Golledge, Roberta L. K...
VR
1999
IEEE
164views Virtual Reality» more  VR 1999»
13 years 9 months ago
The Software Architecture of a Real-Time Battlefield Visualization Virtual Environment
This paper describes the software architecture of Dragon, a real-time situational awareness virtual environment for battlefield visualization. Dragon receives data from a number of...
Simon Julier, Rob King, Brad Colbert, Jim Durbin, ...
UIST
1995
ACM
13 years 8 months ago
The World Through the Computer: Computer Augmented Interaction with Real World Environments
Current user interface techniques such as WIMP or the desktop metaphor do not support real world tasks, because the focus of these user interfaces is only on human–computer inte...
Jun Rekimoto, Katashi Nagao