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ASWEC
2001
IEEE
13 years 8 months ago
Extending the UML for Designing Jack Agents
Mainstreaming and industrialising agent technologies requires suitable methodological and technological support for the various engineering activities associated with managing the...
Michael Papasimeon, Clinton Heinze
AIED
2005
Springer
13 years 10 months ago
Teaching the evolution of behavior with SuperDuperWalker
SuperDuperWalker is a software-based framework for experiments on the evolution of locomotion. It simulates the behavior of evolving agents in a 3D physical simulation environment ...
Lee Spector, Jon Klein, Kyle Harrington, Raymond C...
TABLETOP
2008
IEEE
13 years 11 months ago
IntuPaint: Bridging the gap between physical and digital painting
This paper presents a novel interface for a digital paint system: IntuPaint. A tangible interface for a digital paint easel, using an interactive surface and electronic brushes wi...
Peter Vandoren, Tom Van Laerhoven, Luc Claesen, Jo...
WSC
2008
13 years 7 months ago
Introducing age-based parameters into simulations of crowd dymanics
Very few crowds consist of individuals who are exactly the same. Defining variables, such as age, and how they affect an individual's movement, could increase realism in simu...
D. J. Kaup, Thomas L. Clarke, Rex Oleson, Linda C....
BMCBI
2008
126views more  BMCBI 2008»
13 years 4 months ago
NITPICK: peak identification for mass spectrometry data
Background: The reliable extraction of features from mass spectra is a fundamental step in the automated analysis of proteomic mass spectrometry (MS) experiments. Results: This co...
Bernhard Y. Renard, Marc Kirchner, Hanno Steen, Ju...