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CHI
2006
ACM
14 years 5 months ago
Broken expectations in the digital home
As part of an ongoing effort to understand ease of use of digital home technologies, we undertook an exploratory study of people who use their home networks for more than just bro...
Sara A. Bly, Bill N. Schilit, David W. McDonald, B...
CHI
2009
ACM
14 years 5 months ago
Design and adoption of social collaboration software within businesses
Social networking and collaboration sites are having a large impact on people's personal lives. These same applications, similar functions and related experiences are being a...
Jason Blackwell, John Sheridan, Keith Instone, Dav...
HCI
2007
13 years 6 months ago
Measuring User Experiences of Prototypical Autonomous Products in a Simulated Home Environment
Advances in sensor technology, embedded processing power, and modeling and reasoning software, have created the possibility for everyday products to sense the environment and pro-a...
Martijn H. Vastenburg, David V. Keyson, Huib de Ri...
UIST
1999
ACM
13 years 9 months ago
Implementing Phicons: Combining Computer Vision with InfraRed Technology for Interactive Physical Icons
This paper describes a novel physical icon [3] or “phicon-” based system that can be programmed to issue a range of commands about what the user wishes to do with handdrawn wh...
Darnell J. Moore, Roy Want, Beverly L. Harrison, A...
PUC
2002
91views more  PUC 2002»
13 years 4 months ago
Designing Leisure Applications for the Mundane Car-Commute
: Commuting by car from home to work can be very time consuming. We have conducted a study to explore what people are doing, and want to do, while commuting. People use their time ...
Karl-Petter Ðkesson, Andreas Nilsson