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FAW
2009
Springer
118views Algorithms» more  FAW 2009»
13 years 8 months ago
Space-Query-Time Tradeoff for Computing the Visibility Polygon
Abstract. Computing the visibility polygon, VP, of a point in a polygonal scene, is a classical problem that has been studied extensively. In this paper, we consider the problem of...
Mostafa Nouri, Mohammad Ghodsi
SI3D
2009
ACM
13 years 9 months ago
Screen space fluid rendering with curvature flow
We present an approach for rendering the surface of particle-based fluids that is simple to implement, has real-time performance with a configurable speed/quality trade-off, and...
Wladimir J. van der Laan, Simon Green, Miguel Sain...