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AAI
2002
161views more  AAI 2002»
13 years 5 months ago
Scripting Affective Communication with Life-Like Characters in Web-Based Interaction Systems
In this paper, we discuss scripting tools that aim at facilitating the design of web-based interactions with animated characters capable of affective communication. Specifically, ...
Helmut Prendinger, Sylvain Descamps, Mitsuru Ishiz...
SBP
2010
Springer
14 years 11 days ago
Social Factors in Creating an Integrated Capability for Health System Modeling and Simulation
Abstract. The health system is a complex system of systems – changes in agriculture, transportation, economics, family life, medical practices, and many other things can have a p...
Paul P. Maglio, Melissa Cefkin, Peter J. Haas, Pat...
ATAL
2008
Springer
13 years 7 months ago
Social norm emergence in virtual agent societies
The advent of virtual environments such as SecondLife call for a distributed approach for norm emergence and spreading. In open virtual environments, monitoring various interactin...
Bastin Tony Roy Savarimuthu, Maryam Purvis, Martin...
CHI
2011
ACM
12 years 9 months ago
Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment
This paper presents the first in-depth evaluation of a large multi-format virtual conference. The conference took place in an avatar-based 3D virtual world with spatialized audio,...
Thomas Erickson, N. Sadat Shami, Wendy A. Kellogg,...
CHI
2003
ACM
14 years 5 months ago
With similar visual angles, larger displays improve spatial performance
Large wall-sized displays are becoming prevalent. Although researchers have articulated qualitative benefits of group work on large displays, little work has been done to quantify...
Desney S. Tan, Darren Gergle, Peter Scupelli, Rand...