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» Spatial relationship preserving character motion adaptation
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SIGGRAPH
2010
ACM
13 years 9 months ago
Spatial relationship preserving character motion adaptation
This paper presents a new method for editing and retargeting motions that involve close interactions between body parts of single or multiple articulated characters, such as danci...
Edmond S. L. Ho, Taku Komura, Chiew-Lan Tai
JVCA
1998
94views more  JVCA 1998»
13 years 4 months ago
Constraint-based motion adaptation
: Today's computer animators have access to many systems and techniques to author high quality motion. Unfortunately, available techniques typically produce a particular motio...
Michael Gleicher, Peter Litwinowicz
ISVC
2005
Springer
13 years 10 months ago
Adding Hand Motion to the Motion Capture Based Character Animation
Abstract. Most character motion capture data does not contain secondary motions like detailed hand motion, therefore the resultant animation looks unnatural due to the stiffness of...
Ge Jin, James K. Hahn
JVCA
2010
105views more  JVCA 2010»
13 years 3 months ago
Conditional stochastic simulation for character animation
In a context of interactive applications, adapting motion capture data to new situations or producing variants of them are known as non trivial tasks. We propose an original metho...
N. Courty, Anne Cuzol
TOG
2008
156views more  TOG 2008»
13 years 4 months ago
Real-time motion retargeting to highly varied user-created morphologies
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...