We present a novel algorithm to compute cache-efficient layouts of bounding volume hierarchies (BVHs) of polygonal models. Our approach does not make any assumptions about the cac...
We present two novel algorithms for constructing spatial hierarchies on GPUs. The first is for kd-trees that automatically balances between the level of parallelism and total mem...
Qiming Hou, Xin Sun, Kun Zhou, Christian Lauterbac...
Traditional approaches for efficiently processing historical queries, where a history is a multidimensional timeseries, employ a two step filter-and-refine scheme. In the filter s...
A feature-oriented generic progressive lossless mesh coder (FOLProM) is proposed to encode triangular meshes with arbitrarily complex geometry and topology. In this work, a sequen...
Jingliang Peng, Yan Huang, C.-C. Jay Kuo, Ilya Eck...