Sciweavers

12 search results - page 1 / 3
» Spatializing Social Practices in Mobile Game-Based Learning
Sort
View
ICALT
2010
IEEE
13 years 5 months ago
Spatializing Social Practices in Mobile Game-Based Learning
The objectives of this paper are to explore the characteristics of patterns of participation in social and gameplay spaces outside the classroom of 10 fifteen-year-olds engaging in...
Susan Gwee, Yam-San Chee, Ek-Ming Tan
WMTE
2006
IEEE
13 years 10 months ago
Mobile Web Services for Collaborative Learning
Since learning nowadays is conceptualized as a social system within communities of practice, the best way to learn is with others, in groups. In the past few years, there has been...
Mohamed Amine Chatti, Satish Narayana Srirama, Dav...
CHI
2009
ACM
13 years 9 months ago
A tag in the hand: supporting semantic, social, and spatial navigation in museums
Designers of mobile, social systems must carefully think about how to help their users manage spatial, semantic, and social modes of navigation. Here, we describe our deployment o...
Dan Cosley, Jonathan Baxter, Soyoung Lee, Brian Al...
CSCW
2006
ACM
13 years 10 months ago
Re-space-ing place: "place" and "space" ten years on
In the ten years since the distinction between “place” and “space” emerged as a consideration for CSCW researchers and designers, the concepts have proven useful across a ...
Paul Dourish
CSCW
2008
ACM
13 years 6 months ago
Hunting for fun: solitude and attentiveness in collaboration
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
Oskar Juhlin, Alexandra Weilenmann