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» Special Section on Visual Computing in Biology and Medicine
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NIPS
2003
13 years 6 months ago
A Functional Architecture for Motion Pattern Processing in MSTd
Psychophysical studies suggest the existence of specialized detectors for component motion patterns (radial, circular, and spiral), that are consistent with the visual motion prop...
Scott A. Beardsley, Lucia M. Vaina
BMCBI
2006
120views more  BMCBI 2006»
13 years 5 months ago
The Virtual Insect Brain protocol: creating and comparing standardized neuroanatomy
Background: In the fly Drosophila melanogaster, new genetic, physiological, molecular and behavioral techniques for the functional analysis of the brain are rapidly accumulating. ...
Arnim Jenett, Johannes E. Schindelin, Martin Heise...
BMCBI
2006
129views more  BMCBI 2006»
13 years 5 months ago
EGenBio: A Data Management System for Evolutionary Genomics and Biodiversity
Background: Evolutionary genomics requires management and filtering of large numbers of diverse genomic sequences for accurate analysis and inference on evolutionary processes of ...
Laila A. Nahum, Matthew T. Reynolds, Zhengyuan O. ...
BMCBI
2004
136views more  BMCBI 2004»
13 years 5 months ago
A SNP-centric database for the investigation of the human genome
Background: Single Nucleotide Polymorphisms (SNPs) are an increasingly important tool for genetic and biomedical research. Although current genomic databases contain information o...
Alberto Riva, Isaac S. Kohane
GI
2004
Springer
13 years 10 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus