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ATAL
2009
Springer
14 years 18 hour ago
Monitoring social expectations in Second Life
Online virtual worlds such as Second Life provide a rich medium for unstructured human interaction in a shared simulated 3D environment. However, many human interactions take place...
Stephen Cranefield, Guannan Li
PPDP
2005
Springer
13 years 11 months ago
ReactiveML: a reactive extension to ML
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Louis Mandel, Marc Pouzet
CCECE
2006
IEEE
13 years 11 months ago
A Dynamic Associative E-Learning Model based on a Spreading Activation Network
Presenting information to an e-learning environment is a challenge, mostly, because ofthe hypertextlhypermedia nature and the richness ofthe context and information provides. This...
Phongchai Nilas, Nilamit Nilas, Somsak Mitatha
COMPUTER
2002
121views more  COMPUTER 2002»
13 years 5 months ago
The Interspace: Concept Navigation Across Distributed Communities
ectly support interaction with abstraction. Using technologies that go beyond searching individual repositories to analyzing and correlating knowledge across multiple sources and s...
Bruce R. Schatz