We describe a distributed system for texture mapping implicit surfaces. The method uses a particle system associated with the gradient vector field of the function that defines an...
Ruben Zonenschein, Jonas Gomes, Luiz Velho, Noemi ...
A methodology for feature design, specification, and validation is presented. The methodology is based on Use Case Maps for the description of features and on LOTOS with its tools ...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Teaser Figure: A volume rendering with the corresponding tumor map, a pseudo-cylindrical mapping of the tumor surface. Percutaneous radiofrequency (RF) ablation is a minimally inv...
Christian Rieder, Andreas Weihusen, Christian Schu...
Abstract. In this paper we describe a system where behavior of characters and groups of characters are determined by assigning attributes to groups and individuals hierarchically a...