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IEEECGIV
2005
IEEE
13 years 11 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
ISDA
2009
IEEE
13 years 12 months ago
GPU-Based Road Sign Detection Using Particle Swarm Optimization
—Road Sign Detection is a major goal of Advanced Driving Assistance Systems (ADAS). Since the dawn of this discipline, much work based on different techniques has been published ...
Luca Mussi, Stefano Cagnoni, Fabio Daolio
EVI
2010
156views more  EVI 2010»
13 years 4 days ago
GPU implementation of a road sign detector based on particle swarm optimization
Road Sign Detection is a major goal of the Advanced Driving Assistance Systems. Most published work on this problem share the same approach by which signs are first detected and th...
Luca Mussi, Stefano Cagnoni, Elena Cardarelli, Fab...
PDPTA
2000
13 years 6 months ago
Evaluation of Neural and Genetic Algorithms for Synthesizing Parallel Storage Schemes
Exploiting compile time knowledge to improve memory bandwidth can produce noticeable improvements at run-time [13, 1]. Allocating the data structure [13] to separate memories when...
Mayez A. Al-Mouhamed, Husam Abu-Haimed
ECCV
2010
Springer
13 years 9 months ago
From a Set of Shapes to Object Discovery
Abstract. This paper presents an approach to object discovery in a given unlabeled image set, based on mining repetitive spatial configurations of image contours. Contours that si...